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About

Technical Sound Design & Composing

Hi! I'm Bex. I design sound universes and implement interactive audio that drives player immersion and elevates game design. I recommend pressing "take the tour" below.

Experience

  1. Technical Sound Designer & Technical Composer · Dev Pods — Supply And Siege

    20262026
    Freelance

    Composed the main theme and engineered a dynamic, multi-axis audio system in Unreal Engine using MetaSounds. Programmed real-time audio scaling that dynamically tracks player camera velocity and altitude, smoothly modulating jungle ambience and blending procedural atmospheric layers based on movement speed.

  2. Technical Sound Designer & Technical Composer · Dev Pods — Crazy Arena Chaos

    20262026
    Freelance

    Designed SFX and engineered an adaptive battle music system in Unreal Engine based on real-time enemy counts. Composed and implemented dynamic musical section changes, mode-transition stingers, and procedural live mixing, while configuring precise sound spatialization and attenuation for interactive elements like the flamethrower and crowd mechanics.

  3. Sound Designer & Composer · Game Cloud Network — Paper Lumos (Xbox)

    20222022
    Freelance

    Composed original music tracks and designed custom sound effects assets for 'Paper Lumos' on Xbox. Focused on creating a cohesive sonic identity, high-quality asset mixing, and delivering studio-ready audio content tailored to the game's creative vision and platform requirements.

  4. Product Owner - Simple Gestion- · Simple Solutions

    2016Present
    Full-time

    Author technical specifications and design logical workflows for software modules, translating complex design concepts into actionable development requirements. Coordinate closely within Agile environments with developers and QA teams to oversee testing, feature optimization, and clean software delivery while streamlining production pipelines and solving technical bottlenecks across cross-functional teams.

Skills & tools

The toolbox, grouped the way the work actually flows: design the sound, wire it into middleware, make it live in the engine, and script whatever glue is missing.

CH 1

Sound design & music

DAWs

AbletonPro Tools
CH 2

Implementation

Middleware

WwiseFmod
CH 3

In-engine

Engines

Metasounds & Basic Blueprinting