About
Technical Sound Design & Composing
Hi! I'm Bex. I design sound universes and implement interactive audio that drives player immersion and elevates game design. I recommend pressing "take the tour" below.
Experience
- Freelance
Technical Sound Designer & Technical Composer · Dev Pods — Supply And Siege
2026 – 2026Composed the main theme and engineered a dynamic, multi-axis audio system in Unreal Engine using MetaSounds. Programmed real-time audio scaling that dynamically tracks player camera velocity and altitude, smoothly modulating jungle ambience and blending procedural atmospheric layers based on movement speed.
- Freelance
Technical Sound Designer & Technical Composer · Dev Pods — Crazy Arena Chaos
2026 – 2026Designed SFX and engineered an adaptive battle music system in Unreal Engine based on real-time enemy counts. Composed and implemented dynamic musical section changes, mode-transition stingers, and procedural live mixing, while configuring precise sound spatialization and attenuation for interactive elements like the flamethrower and crowd mechanics.
- Freelance
Sound Designer & Composer · Game Cloud Network — Paper Lumos (Xbox)
2022 – 2022Composed original music tracks and designed custom sound effects assets for 'Paper Lumos' on Xbox. Focused on creating a cohesive sonic identity, high-quality asset mixing, and delivering studio-ready audio content tailored to the game's creative vision and platform requirements.
- Full-time
Product Owner - Simple Gestion- · Simple Solutions
2016 – PresentAuthor technical specifications and design logical workflows for software modules, translating complex design concepts into actionable development requirements. Coordinate closely within Agile environments with developers and QA teams to oversee testing, feature optimization, and clean software delivery while streamlining production pipelines and solving technical bottlenecks across cross-functional teams.
Skills & tools
The toolbox, grouped the way the work actually flows: design the sound, wire it into middleware, make it live in the engine, and script whatever glue is missing.
Sound design & music
DAWs
Implementation
Middleware
In-engine
Engines


