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Supply And Siege
- Role:
- Sound Designer & Composer
- Credits:
- Alex M (MTCreativeDev)
- Year:
- 2026
- Engine:
- Unreal Engine 5.7
PCUnreal Metasounds.

A cozy town-builder game where you are looking to expand your small home base
Systems built
- Player Camera moving SFX: Engineered a dynamic, multi-axis audio system for a top-down camera view. Programmed real-time audio scaling that tracks camera panning velocity and altitude; as the camera moves or ascends, the system dynamically applies effects to the jungle ambience while blending in cold wind layers to accurately simulate atmospheric height and speed.
- Composed Menu Music which ended up being the Main music for the game.
- NPC Dialog Metasounds System Design: Randomization and tree system design for Dialogs.
- Audio Mixing setup: Basic audio routing with Music, SFX and Voices Groups
- Caelium resource SFX
Inside the session

Play it
Play on itch.io ↗Audio
- Supply And Siege — Track 1In the playlist · loops