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Menu Music for Supply and Siege
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Supply And Siege

Role:
Sound Designer & Composer
Credits:
Alex M (MTCreativeDev)
Year:
2026
Engine:
Unreal Engine 5.7
PCUnreal Metasounds.
Supply And Siege

A cozy town-builder game where you are looking to expand your small home base

Systems built

  • Player Camera moving SFX: Engineered a dynamic, multi-axis audio system for a top-down camera view. Programmed real-time audio scaling that tracks camera panning velocity and altitude; as the camera moves or ascends, the system dynamically applies effects to the jungle ambience while blending in cold wind layers to accurately simulate atmospheric height and speed.
  • Composed Menu Music which ended up being the Main music for the game.
  • NPC Dialog Metasounds System Design: Randomization and tree system design for Dialogs.
  • Audio Mixing setup: Basic audio routing with Music, SFX and Voices Groups
  • Caelium resource SFX

Inside the session

Middleware session screenshot for Supply And Siege

Play it

Play on itch.io

Audio

  • Supply And Siege — Track 1In the playlist · loops