Bex Rodriguez
Technical Sound Design & Composing
Hi! I'm Bex. I design sound universes and implement interactive audio that drives player immersion and elevates game design. I recommend pressing "take the tour" below.
What I do
Sound Design
Weapons, UI, foley, creatures, ambience — bespoke sound built to sit right in the mix and react to play.
Music & Score
Adaptive, layered soundtracks that follow the player — from menu loops to combat swells and interactive stems.
Implementation
Currently using U.E Metasounds but also achieved Wwise & FMOD integration in Unreal and Unity — RTPCs, states, and mix systems wired so it all just works.
How I work
- 01
Brief & references
We nail the vibe first — reference tracks, target platforms, engine, and the feeling each moment should hit.
- 02
Design & compose
Bespoke sound design and adaptive music built to spec, delivered as clean stems and organized banks.
- 03
Implement in-engine
Wwise/FMOD integration in Unreal or Unity — states, RTPCs, and a mix that reacts to real gameplay.
- 04
Iterate & polish
Playtest, tweak, and mix until every cue sits right and the whole soundscape feels alive.
Let's make some noise.
Got a game that needs a voice? I'm open to sound design, music, and audio implementation work.
See the work

