Skip to content
Menu Music for Supply and Siege
CPU 0.0%evt 0virtual
Open to work · chat on WhatsApp

Bex Rodriguez

Technical Sound Design & Composing

Hi! I'm Bex. I design sound universes and implement interactive audio that drives player immersion and elevates game design. I recommend pressing "take the tour" below.

What I do

Sound Design

Weapons, UI, foley, creatures, ambience — bespoke sound built to sit right in the mix and react to play.

Music & Score

Adaptive, layered soundtracks that follow the player — from menu loops to combat swells and interactive stems.

Implementation

Currently using U.E Metasounds but also achieved Wwise & FMOD integration in Unreal and Unity — RTPCs, states, and mix systems wired so it all just works.

How I work

  1. 01

    Brief & references

    We nail the vibe first — reference tracks, target platforms, engine, and the feeling each moment should hit.

  2. 02

    Design & compose

    Bespoke sound design and adaptive music built to spec, delivered as clean stems and organized banks.

  3. 03

    Implement in-engine

    Wwise/FMOD integration in Unreal or Unity — states, RTPCs, and a mix that reacts to real gameplay.

  4. 04

    Iterate & polish

    Playtest, tweak, and mix until every cue sits right and the whole soundscape feels alive.

Let's make some noise.

Got a game that needs a voice? I'm open to sound design, music, and audio implementation work.

See the work